07-10-2008, 02:40 PM
Date: Saturday, October 18th 2008/10/01
Time: 9:00 AM – 6:00 PM
Location: CIMAX A Field
Address: 〒270-1615 千葉県印旛郡印旛村師戸(もろと)2300
Access Map: http://www.cimax.jp/access/index.html
GPS: Longitude - 140.11.18E Latitude: 35.45.50N
Confirmed Attendance:
1. Delon
2. L. N. -- anarchy
3. entalzar
4. D.H. -- Ghost
5. Ronald J
6. Herman. D. --
7. Norman. P. --
8. T.M. -- Tobo
9. T.W. -- Spectre
10. Daniel S.
Tentative Attendance:
Car Pool Info
Lionel's Car @ Rinkai Line, Shinagawa Seaside Station, B-Exit, 0700am : Lionel, Toby, Dan, Daniel S. [Car Full]
Tohru's Car @ JR Keihin-Tohoku Line, Yamate Station, Only 1 Exit, 0700am : Tohru, Ronald, Norman, Herman [Car Full]
===============================================
If attending please reply back to this email with the following. Below information will be used to send updates and contact you in case we do need to cancel the game at the last minute due to weather.
Name:
Contact Number:
Contact Email:
General Game Details (subject to change):
General
1. 0.9891J Legal Limit (99.1m/s for 0.20g bb, 88.7m/s for 0.25g bb)
2. Goggles on at all times in field.
3. Trigger safety on at all times in safety area
4. Hit to anything carried counts as a hit (see modifier section for further details on hits to armor/helmet)
Realism
1. Real count magazines. (30 for M16, 50 for P90, 100 for C-Mag, 200 for GPMG, etc)
2. BDU/clothing decides teams, no armbands. If teams are unbalanced, we will fall back to armbands
3. Moscarts, grenades, claymores allowed, no bb limitation.
Games Planned
Morning ~ Training
- Free for All - Pair [Practice working in pairs]
- Free for All - Triple [Practice working in groups of three]
- Capture the Flag in Subteams [Practice working in and coordinating between subteams]
- Transport the VIP [Let's see what all that practicing has gotten us]
Afternoon ~ Scenarios
- Plant the Bomb
1. 2 teams : Terrorists 50% vs Counter Terrorists 50% (here on reffered to as "T" and "CT")
2. 30 minutes time limit.
3. 20 team collective respawns.
4. Full Auto
5. Real Cap or 300rds max (600rds for Support Weapons), Moscarts/Grenades/Claymores no BB Limit (per respawn).
6. Objectives
a) T : Blow up a bomb site.
b) CT : Stop the T's.
7. Gameplay
a) Teams start on opposite sides, bomb site(s) are predesignated.
b) Location of bomb only known to T's.
c) T's need to retrieve the bomb and proceed to a bomb site to plant the bomb.
d) CT's aren't allowed to move the bomb, they can only guard/defuse it.
e) To plant the bomb, a T must hold down the buzzer for 10 seconds afterwhich he takes the attached stopwatch and starts the countdown of 3 minutes.
f) To defuse the bomb, a CT must hold down the buzzer for 10 seconds afterwhich he must shout "BOMB DEFUSED, GAME OVER"
g) If the countdown reaches 0, anyone from the T team will shout "BOMB EXPLODED, GAME OVER"
- Day of the Dead
1. 2 variable teams : Special Forces 75% vs Zombies 25% (here on reffered to as "SF" and "Z")
2. 30 minutes time limit.
3. Z's have unlimited respawns.
4. Full Auto for SF's, Semi for Z's
5. Real Cap or 300rds max (600rds for Support Weapons), Moscarts/Grenades/Claymores no BB Limit (per respawn).
6. Objectives
a) SF : Reach all waypoints to activate tactical nuke.
b) Z : Kill! Kill! Kill!
7. Gameplay
a) Z's go into field to hide, waypoints and respawn point are predesignated.
b) SF need to reach and signal the buzzer at each waypoint.
c) A shot SF is considered infected, removes armband, joins the Z's and respawns at respawn point.
d) Random waypoints will have antidotes in the form of moscarts. Use these moscarts on Z's to dezombify them, who will put back on their armbands. Dezombified zombies cannot respawn, if killed return to safety.
Time: 9:00 AM – 6:00 PM
Location: CIMAX A Field
Address: 〒270-1615 千葉県印旛郡印旛村師戸(もろと)2300
Access Map: http://www.cimax.jp/access/index.html
GPS: Longitude - 140.11.18E Latitude: 35.45.50N
Confirmed Attendance:
1. Delon
2. L. N. -- anarchy
3. entalzar
4. D.H. -- Ghost
5. Ronald J
6. Herman. D. --
7. Norman. P. --
8. T.M. -- Tobo
9. T.W. -- Spectre
10. Daniel S.
Tentative Attendance:
Car Pool Info
Lionel's Car @ Rinkai Line, Shinagawa Seaside Station, B-Exit, 0700am : Lionel, Toby, Dan, Daniel S. [Car Full]
Tohru's Car @ JR Keihin-Tohoku Line, Yamate Station, Only 1 Exit, 0700am : Tohru, Ronald, Norman, Herman [Car Full]
===============================================
If attending please reply back to this email with the following. Below information will be used to send updates and contact you in case we do need to cancel the game at the last minute due to weather.
Name:
Contact Number:
Contact Email:
General Game Details (subject to change):
General
1. 0.9891J Legal Limit (99.1m/s for 0.20g bb, 88.7m/s for 0.25g bb)
2. Goggles on at all times in field.
3. Trigger safety on at all times in safety area
4. Hit to anything carried counts as a hit (see modifier section for further details on hits to armor/helmet)
Realism
1. Real count magazines. (30 for M16, 50 for P90, 100 for C-Mag, 200 for GPMG, etc)
- Assault rifle class: Unlimited real count and/or low caps, or 300 round max
- Support weapon class: 1 box/drum mag, 600 round max
2. BDU/clothing decides teams, no armbands. If teams are unbalanced, we will fall back to armbands
3. Moscarts, grenades, claymores allowed, no bb limitation.
Games Planned
Morning ~ Training
- Free for All - Pair [Practice working in pairs]
- Free for All - Triple [Practice working in groups of three]
- Capture the Flag in Subteams [Practice working in and coordinating between subteams]
- Transport the VIP [Let's see what all that practicing has gotten us]
Afternoon ~ Scenarios
- Plant the Bomb
1. 2 teams : Terrorists 50% vs Counter Terrorists 50% (here on reffered to as "T" and "CT")
2. 30 minutes time limit.
3. 20 team collective respawns.
4. Full Auto
5. Real Cap or 300rds max (600rds for Support Weapons), Moscarts/Grenades/Claymores no BB Limit (per respawn).
6. Objectives
a) T : Blow up a bomb site.
b) CT : Stop the T's.
7. Gameplay
a) Teams start on opposite sides, bomb site(s) are predesignated.
b) Location of bomb only known to T's.
c) T's need to retrieve the bomb and proceed to a bomb site to plant the bomb.
d) CT's aren't allowed to move the bomb, they can only guard/defuse it.
e) To plant the bomb, a T must hold down the buzzer for 10 seconds afterwhich he takes the attached stopwatch and starts the countdown of 3 minutes.
f) To defuse the bomb, a CT must hold down the buzzer for 10 seconds afterwhich he must shout "BOMB DEFUSED, GAME OVER"
g) If the countdown reaches 0, anyone from the T team will shout "BOMB EXPLODED, GAME OVER"
- Day of the Dead
1. 2 variable teams : Special Forces 75% vs Zombies 25% (here on reffered to as "SF" and "Z")
2. 30 minutes time limit.
3. Z's have unlimited respawns.
4. Full Auto for SF's, Semi for Z's
5. Real Cap or 300rds max (600rds for Support Weapons), Moscarts/Grenades/Claymores no BB Limit (per respawn).
6. Objectives
a) SF : Reach all waypoints to activate tactical nuke.
b) Z : Kill! Kill! Kill!
7. Gameplay
a) Z's go into field to hide, waypoints and respawn point are predesignated.
b) SF need to reach and signal the buzzer at each waypoint.
c) A shot SF is considered infected, removes armband, joins the Z's and respawns at respawn point.
d) Random waypoints will have antidotes in the form of moscarts. Use these moscarts on Z's to dezombify them, who will put back on their armbands. Dezombified zombies cannot respawn, if killed return to safety.

