Intro: In an on going effort to streamline the games during game day thought it would be a more productive if we discussed games that you would like to see in future games.
Current Games:
CTF
Kill 'em all
Handgun
VIP
BHD
Sniper Hunt
Diffuse the bomb
Hostage Rescue
Above is a list of games currently being played in most of our normal TKOverkill events. If you would like to add to the list for the next upcoming games please reply to this thread so that we can discuss with the wider audience the game type and scenario. This is simply an open forum to discuss possible games for inclusiong into future TKOverkill events.
If scenario games can be presented and executed/played in a simple way, that's great. We definitely can do with more scenario games. A game with too many explanations/rules would confuse the n00bs and even some regular players (as we saw in Seals's Sept game with the medic introduction).
My opinion on another scenario :-
Diffuse the Bomb
Hostage Rescue
P.S. Note I do differentiate scenario and milsim.
Almost forgot about those games...added to the standard set of games.
scenario: For most of our standard events I agree that we can definitely do with some more scenario games, but such games are also dependent upon the field so I am thinking about compiling a DB of games and fields where games are playable so that we can easily draw up a list of games before game day. For scenario games I do think that we should try to adhere to the K.I.S.S. principle.
Milsim: I think that we can definitely entertain and look at more milsim type games but such games would definitely need to be thought out and planned ahead of time as such games tend to be more dependent on the field it is played in than most simpler and dynamic scenario games.
CTF
Kill 'em all
Handgun
VIP (needs a time limit)
BHD
Sniper Hunt
Diffuse the bomb
Hostage Rescue
Hide the sausage
At first reading, I thougth we were talking about bedroom games and these looked familiar....ah to be young and single..... :lol:
I don't know what CTF, BHD, or diffuse the bomb are...VIP was fun, I liked "Find the ambush".
Scenario games are fun, like some of the upcoming skirmishes...would those be considered milsim?
Milsim is very different... Playing in a milsim game is pretty much like participating in real combat minus real ammunition and billion-dollar equipment (if the organizer and participants do a good job that is). In milsim you often play over a long period of time on very large fields and might go through a whole day of playing without firing a single round. It is much more than firing bb

at each other.
Milsim = military manouvers
What Storm is trying to do is bring the ambience of Milsim to Airsofting.
As for the medic rule...I don't think that had anything to do with confusion about the rule, but more like down right cheating.
Funny. I thought I wrote a reply but it didn't appear

.
My definition of milsim (in no particular order) :-
* Stock weapons
* Standard uniforms (for same-team members)
* Limited ammo
* Rules of engagement before engaging
* Hits to armour don't count
* Hits to certain parts of body doesn't mean fatal
* Physical contact ok (i.e. knife kills allowed)
* and sure there's more....
Milsim and scenario may be different but not mutually exclusive. You can play a scenario game milsim, or non-milsim (i.e. scenario is a superset of milsim).
But in the interest of -fun- to cater for all variety ppls taste, I personally don't think we should play milsim. The only exception I would have to that is if we know -everybody- in the game/team and if -everyone- is up to it.
As for armour..... strikes to body arour would count.
Alot of people are brain washed by Hollywood that getting hit in the chest by a 5.56 or 7.62 round you'll just get up..... forget it ... around to your helmet will turn your brain to cabage soup, to the chest you'll suffer broken ribs internal bleeding and possibly cardiac arrest.
Those forces need to go some where and all the chest plates do is prevent the round from entering your body.
Either way your out of the fight. Most Milsim sights state that all hits are fatal unless a medic gets to within the alloted time or call out period.
Hmmm...wait, that's interesting though. My understanding that armour plates are able to withstand 5.56 (dunno about 7.62) but Kevlar wouldn't. Kevlar would hold out against 9mm? Both cases would result in momentarily loss of functionality by the victim and bruising, but doesn't necessarily mean a fatal blow. This would spin off another thread

.
So guess in that case back to milsim, then stock gear would dictate calibre too. Unless you have a designated sniper, or whatever who would have different calibre.
Anyhow this would further enforce my personal opinion on steering away from milsim games due to the complexity.
FarEast Wrote:As for armour..... strikes to body arour would count.
Alot of people are brain washed by Hollywood that getting hit in the chest by a 5.56 or 7.62 round you'll just get up..... forget it ... around to your helmet will turn your brain to cabage soup, to the chest you'll suffer broken ribs internal bleeding and possibly cardiac arrest.
Those forces need to go some where and all the chest plates do is prevent the round from entering your body.
Either way your out of the fight. Most Milsim sights state that all hits are fatal unless a medic gets to within the alloted time or call out period.
Ever see that Youtube video...it was an Al Kaeda (sp?) sniper training video. They shoot a GI in the chest (chest armor) with an AK while taking the video, maybe 150 or 200 yards. Pretty close range for that round, lots of kinetic energy (unless the range was distorted by video zoom). They start to celebrate, but the GI gets up within 10 seconds and he runs for cover. Later, his team eliminate the sniper position and recover the video....31 seconds total video....
I'd guess that in this soldier's opinion, body armor rocks.....
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you might want to see the statistics for head shot victims for where the round hit the helmet alot of them have brain damage.
if the guy was on guard duty then he would be wearing ballistic armour which is designed to do just that.....what we are wearing in games isn't.
That video was interesting, but I wonder where the bullet actually hit. He might just as well have been graced by it...
Well basically it is like this. If you get hit in the chest with 5.56 ammunition (from a good distance, and by a single or very few shots), you have a chance of surviving. If you don't wear the armor you are most likely dead. Imagine the energy exerted by the bullet, it will translate to your plate, but you will still take a hell of a blast and likely break a few bones (FarEast already mentioned some of the injuries you might sustain). In other words you might *survive*. Which does NOT mean that you will be up and running anytime soon. On the other hand, if you simultaneously get hit by multiple rounds, like in burst or automatic fire, your chances of survival are almost nonexistent, partly because of the repeated impacts, and partly because a bullet will sooner or later hit you somewhere where you are not armoured. Of course, there are many situations where adrenalin removes the element of pain so that soldiers can keep on going despite heavy injury. The danger in this is of course that those soldiers aren't aware that they are bleeding to death and try to work their body even more, speeding up the process of dying by causing the heart to pump out more blood to the muscles - blood which unfortunately leaves the body. Bugger.
So, of course, you can still use this in hardcore MilSim games. If you get hit by a *single* shot in your body armour, you will have to play unconscious for something like 15 minutes (meaning your teammates have to pull you out of there), followed by the rest of that day in imaginary immense pain at the medic bay back at the base. Sound interesting? Welcome to MilSim.
Milsim is the strive to make things as realistic as possible and while there is still a balance of fun vs. over-realism (No, I wouldn't want to spend hours lying in a medbay either). While there are different levels of milsim, they all work for the same thing.
FarEast Wrote:you might want to see the statistics for head shot victims for where the round hit the helmet alot of them have brain damage.
if the guy was on guard duty then he would be wearing ballistic armour which is designed to do just that.....what we are wearing in games isn't.
Agreed with you about helmets. But...errr..my response back was about armour plates :-D.
I replied to that regarding ballistic plates and armour plates.....we are wearing CIRAS and other armour plates used for CQC combat and like I said will not protect you fully from the forces of a round fired at you.
FarEast Wrote:Quote:you might want to see the statistics for head shot victims for where the round hit the helmet alot of them have brain damage.
if the guy was on guard duty then he would be wearing ballistic armour which is designed to do just that.....what we are wearing in games isn't.
I replied to that regarding ballistic plates and armour plates.....we are wearing CIRAS and other armour plates used for CQC combat and like I said will not protect you fully from the forces of a round fired at you.
Wait, so your comment about "statistics for head shot victims" is about helmets right? Not about body armour?
My response was in response to your response :-
Quote:FarEast Wrote:As for armour..... strikes to body arour would count.
Alot of people are brain washed by Hollywood that getting hit in the chest by a 5.56 or 7.62 round you'll just get up..... forget it ... around to your helmet will turn your brain to cabage soup, to the chest you'll suffer broken ribs internal bleeding and possibly cardiac arrest.
Those forces need to go some where and all the chest plates do is prevent the round from entering your body.
Either way your out of the fight. Most Milsim sights state that all hits are fatal unless a medic gets to within the alloted time or call out period.
Hmmm...wait, that's interesting though. My understanding that armour plates are able to withstand 5.56 (dunno about 7.62) but Kevlar wouldn't. Kevlar would hold out against 9mm? Both cases would result in momentarily loss of functionality by the victim and bruising, but doesn't necessarily mean a fatal blow. This would spin off another thread
.