23-01-2008, 11:16 AM
Howdy folks-
We've booked Seals for February 23rd 2008.
For this game we'll be running our usual batch of games but with an emphasis on more experimentation on scenario type games and different rules. This is not your usual TKOverkill event. If you wish to see specific games played then please open a discussion in this forum. Requests on game day will be heard but may not be implemented until the next event.
So if you're looking for some changes in the dynamics of the game, this is your kind of day and where better to play it than at Seals! (check out the pictures from their website <!-- m -->http://seals.jp<!-- m --> )
To sign up, pls provide the following:
1) Name
2) Yes/No for Curry Lunch (500yen extra)
Attendees
1. Lionel + Lunch
2. Vince (Reaper) + Lunch
3. Jim (Warrior Monk) + Lunch
4. Ronald (lifes26)
5. Ronald's friend
6. Wired
7. fukuchan + Lunch
8. A-02 + Lunch
9. goli + Lunch
10. buri + Lunch
11. D + Lunch
12. Mori + Lunch
13. KRISS + Lunch
14. Micky (d_freestyler) + Lunch
Tentative
1. James (FarEast)
2. KRISS's Wife
Details
Date: February 23rd 2008
Time: 8am meeting, 9am to 5pm game
Location: Seals Fields B (<!-- m -->http://seals.jp/<!-- m -->)
Address: Chiba-ken, Chiba-shi, Wakaba-ku, Kogura-cho, 1336 (<!-- m -->http://www.seals.jp/access/<!-- m -->)
Access Map: <!-- m -->http://www.seals.jp/access/<!-- m -->
Type: Outdoor Woodlands
Minimum 10 people, Maximum 40 people
Price: Y2,500 per person (500yen more for Curry Lunch)
What you need
1) A gun (and spare if one breaks)
2) A sidearm/pistol! (we will be playing pistol-only games)
3) Low and high magazines (we will be looking at playing low cap and real-count games)
4) Lots and lots of biodegradable BB's only (please be environmentally friendly)
5) Spare batteries
6) You can choose what to/or not to wear but remember it's an open woodlands, I'd recommend
long sleeves/and pants that you're prepared to get dirty or ripped. Good pair of hiking shoes
too. But minimum :-
a) goggles
b) gloves
Full Rules
<!-- m -->http://tkoverkill.com/viewforum.php?f=4<!-- m -->]
Field Requirements
1. 0.9891J Legal Limit
2. Bio-degradable BB's
Target Experiments (more coming)
1. Medic - 1 medic for every 5 players, medic (carries 5 bandages) can heal other players by bandaging a shot down player. Each player can only be healed once. Medics cannot heal themselves.
2. Low Cap/Real Bullet Count - For the scenario games, we will look at employing either a low cap or real bullet count. For real count the limit will be per the type of weapon/magazine each player uses
-M16: 30 for standard mag and 100 for drum mag
-P90: 50
-GPMG: 200
3. Respawn â Looking at trying out several respawn options
Regular Games
1. Kill Them All : Classic kill the enemy type game
2. Capture the Flag : Capture your opponent's flag
3. Pistols Only : Pistols in semi-automatic only (exceptions for those who don't have pistols, they can use their main weapon in semi but will be limited to 20 rounds per mag)
4. Any other games
Planned Scenario Games
* We'll employ real bullet count for the scenario games
1. Operation Chopper Down (Time Limit 20 minutes)
Plot
Terrorists have shot down a helicopter somewhere over the Seals jungle, and are looking to capture them. Surviving Pilots hold down an unknown 8 meter perimeter with very limited supplies. Extraction Team assigned to rescue the pilots and extract to rescue point.
Team Ratio
20% Special Forces Pilots, 30% Special Forces Extraction Team, 50% Terrorists
Equipment
Pilots have 1 pistol with spare magazine each, and 1 SMG with 3 magazines. Extraction Team and Terrorists both no restriction on arms. Real bullet count.
Objectives
Special Forces - 50% of Pilots must be extracted to rescue point
Terrorists - At least one Pilot must be captured to base.
Modifiers
Pilots may choose to surrender to Terrorists surrenderring all firearms.
Extraction Team can resupply Pilots with firearms.
1/3 of non-pilots can be medics
2. Operation Daisy (Time Limit 30 minutes)
Plot 1
Terrorists have captured a few Special Forces Pilots and are holding them at their nearby encampment (designated perimeter). Special Forces team sent in to rescue the pilot(s)
Plot 2
Pilots were killed/rescued, Special Forces team sent in to neutralize the encampment.
Team Ratio : 0-20% Captured pilots ), 30-50% Special Forces, 50% Terrorists
Equipment
Pilots no weapons, Special Forces and Terrorists both no restriction on arms. Real bullet count.
Objectives
Special Forces - Rescue Pilot to extraction point or Destory Terrorist Encampment
Terrorists - Prevent pilot from being extracted, kill pilot(s) if they are freed. or Defend Base
Modifiers
Extraction Team can resupply Pilots with firearms.
1/3 of non-pilots can be medics
3. Operation Thor (Time Limit 30 minutes)
Plot
Proof of a stolen weapons cache has been discovered among the terrorists during Operation Daisy. It must be destroyed before it is deployed. Terrorists must protect the weapons cache until it is ready for pickup.
Team Ratio
50% Special Forces, 50% Terrorists
Equipment
Both Special Forces, Terrorists no restriction on arms. Real bullet count.
Objectives
Special Forces - Destroy the weapons cache with the use of high explosives. (60 second time bomb)
Terrorists - Prepare the weapons cache for deployment
Modifiers
Players with ammunition may respawn by A) waiting 5 minutes at the designated points, or B) at least 3 players have gathered at the regen point.
We've booked Seals for February 23rd 2008.
For this game we'll be running our usual batch of games but with an emphasis on more experimentation on scenario type games and different rules. This is not your usual TKOverkill event. If you wish to see specific games played then please open a discussion in this forum. Requests on game day will be heard but may not be implemented until the next event.
So if you're looking for some changes in the dynamics of the game, this is your kind of day and where better to play it than at Seals! (check out the pictures from their website <!-- m -->http://seals.jp<!-- m --> )
To sign up, pls provide the following:
1) Name
2) Yes/No for Curry Lunch (500yen extra)
Attendees
1. Lionel + Lunch
2. Vince (Reaper) + Lunch
3. Jim (Warrior Monk) + Lunch
4. Ronald (lifes26)
5. Ronald's friend
6. Wired
7. fukuchan + Lunch
8. A-02 + Lunch
9. goli + Lunch
10. buri + Lunch
11. D + Lunch
12. Mori + Lunch
13. KRISS + Lunch
14. Micky (d_freestyler) + Lunch
Tentative
1. James (FarEast)
2. KRISS's Wife
Details
Date: February 23rd 2008
Time: 8am meeting, 9am to 5pm game
Location: Seals Fields B (<!-- m -->http://seals.jp/<!-- m -->)
Address: Chiba-ken, Chiba-shi, Wakaba-ku, Kogura-cho, 1336 (<!-- m -->http://www.seals.jp/access/<!-- m -->)
Access Map: <!-- m -->http://www.seals.jp/access/<!-- m -->
Type: Outdoor Woodlands
Minimum 10 people, Maximum 40 people
Price: Y2,500 per person (500yen more for Curry Lunch)
What you need
1) A gun (and spare if one breaks)
2) A sidearm/pistol! (we will be playing pistol-only games)
3) Low and high magazines (we will be looking at playing low cap and real-count games)
4) Lots and lots of biodegradable BB's only (please be environmentally friendly)
5) Spare batteries
6) You can choose what to/or not to wear but remember it's an open woodlands, I'd recommend
long sleeves/and pants that you're prepared to get dirty or ripped. Good pair of hiking shoes
too. But minimum :-
a) goggles
b) gloves
Full Rules
<!-- m -->http://tkoverkill.com/viewforum.php?f=4<!-- m -->]
Field Requirements
1. 0.9891J Legal Limit
2. Bio-degradable BB's
Target Experiments (more coming)
1. Medic - 1 medic for every 5 players, medic (carries 5 bandages) can heal other players by bandaging a shot down player. Each player can only be healed once. Medics cannot heal themselves.
2. Low Cap/Real Bullet Count - For the scenario games, we will look at employing either a low cap or real bullet count. For real count the limit will be per the type of weapon/magazine each player uses
-M16: 30 for standard mag and 100 for drum mag
-P90: 50
-GPMG: 200
3. Respawn â Looking at trying out several respawn options
Regular Games
1. Kill Them All : Classic kill the enemy type game
2. Capture the Flag : Capture your opponent's flag
3. Pistols Only : Pistols in semi-automatic only (exceptions for those who don't have pistols, they can use their main weapon in semi but will be limited to 20 rounds per mag)
4. Any other games
Planned Scenario Games
* We'll employ real bullet count for the scenario games
1. Operation Chopper Down (Time Limit 20 minutes)
Plot
Terrorists have shot down a helicopter somewhere over the Seals jungle, and are looking to capture them. Surviving Pilots hold down an unknown 8 meter perimeter with very limited supplies. Extraction Team assigned to rescue the pilots and extract to rescue point.
Team Ratio
20% Special Forces Pilots, 30% Special Forces Extraction Team, 50% Terrorists
Equipment
Pilots have 1 pistol with spare magazine each, and 1 SMG with 3 magazines. Extraction Team and Terrorists both no restriction on arms. Real bullet count.
Objectives
Special Forces - 50% of Pilots must be extracted to rescue point
Terrorists - At least one Pilot must be captured to base.
Modifiers
Pilots may choose to surrender to Terrorists surrenderring all firearms.
Extraction Team can resupply Pilots with firearms.
1/3 of non-pilots can be medics
2. Operation Daisy (Time Limit 30 minutes)
Plot 1
Terrorists have captured a few Special Forces Pilots and are holding them at their nearby encampment (designated perimeter). Special Forces team sent in to rescue the pilot(s)
Plot 2
Pilots were killed/rescued, Special Forces team sent in to neutralize the encampment.
Team Ratio : 0-20% Captured pilots ), 30-50% Special Forces, 50% Terrorists
Equipment
Pilots no weapons, Special Forces and Terrorists both no restriction on arms. Real bullet count.
Objectives
Special Forces - Rescue Pilot to extraction point or Destory Terrorist Encampment
Terrorists - Prevent pilot from being extracted, kill pilot(s) if they are freed. or Defend Base
Modifiers
Extraction Team can resupply Pilots with firearms.
1/3 of non-pilots can be medics
3. Operation Thor (Time Limit 30 minutes)
Plot
Proof of a stolen weapons cache has been discovered among the terrorists during Operation Daisy. It must be destroyed before it is deployed. Terrorists must protect the weapons cache until it is ready for pickup.
Team Ratio
50% Special Forces, 50% Terrorists
Equipment
Both Special Forces, Terrorists no restriction on arms. Real bullet count.
Objectives
Special Forces - Destroy the weapons cache with the use of high explosives. (60 second time bomb)
Terrorists - Prepare the weapons cache for deployment
Modifiers
Players with ammunition may respawn by A) waiting 5 minutes at the designated points, or B) at least 3 players have gathered at the regen point.
see you guys soon