10-09-2007, 11:02 AM
We will pilot these scenario games at the Seals Game on September 15th 2007.
Scenario Part 1 of 3 : Operation Chopper Down
General Plot
During a routine resupply mission for Special Forces units behind enemy lines a MH-53J Pave Low III helicopter is hit by an enemy RPG and is forced to crash land just behind enemy lines.
Other Details
[1] Time limit 30 minutes
[2] Player Ratio : [30% Special Forces + 20% Pilots] VS [50% OpFor]
[3] Medic Mod
- 1 medic for every 5 players (pilots do not count)
- Medics carry 5 white bands to heal other players, cannot heal themselves.
- Shot players can be healed only once
- Shot players can act out their deaths, sit/lie down on the ground and call the medic (groan/shout/radio) once every minute for 3 minutes. (3 calls) afterwhich they are considered dead and return to safety.
Pilots Story
Due to the proximity of boarder guards the pilots are forced to hide away from the wreckage and a little deeper into enemy held territory. Having spent 3 nights in the jungle they have encountered several lightly armed enemy search parties and having been engaged in running fire fights with them they now decide to lay low until help arrives rather than risk making a run to the boarder with the injured and depleted ammo.
Rules of Engagement
[1] 20% of players are designated as the pilots and they are placed anywhere in the field first and remain hidden.
[2] Neither the rescue team nor the Enemy patrols know of their location.
[3] Pilots and rescue teams share the same radio frequency and the pilots are allowed to guide the rescue team to them.
[4] Pilots are not allowed to move location unless they come under direct fire from the enemy search parties.
Primary Objective
50% of Pilot team must be successfully extracted.
Secondary Objective
100% of Pilot team must remain undetected if rescue team is killed.
Failure
[1] Pilot Team looses if the Rescue team is neutralised by enemy patrols and has suffered any casualties, or
[2] If less than 75% of the team is not extracted.
Equipment
[1] Pilots only have hand guns and 1 spare magazine.
[2] One of the pilots may have an SMG with one low capacity magazine
Special Forces Extraction Team Story
Straight away an extraction team is assembled and moved across the boarder under the cover of night awaiting to be given the radio frequency of the downed pilots. S.O.C (Special Operations Command) has stated that to avoid another media scandal as seen in Mogadishu, Somalia in 1993 that the mission will be operated under stealth and that open gun battles are to be avoided where ever possible.
Rules of Engagement
[1] When the game starts the SF extraction team may make contact with the downed pilots.
[2] SF extraction team should try to use stealth rather than Gun-ho! approach although this is entirely up to them.
[3] SF extraction team has 1 medic, he is able to revive any of his team mates once but not Pilots as they are already too weak from their exploits in the field.
Primary Objective
50% of Pilot team must be successfully extracted.
Secondary Objective
Destroy 100% enemy patrols.
Failure
[1] Extraction Team looses if the team is neutralised by enemy patrols.
[2] If less than 75% of the Pilots are not extracted.
Equipment
[1] Special forces may use any item that they feel necessary to complete their primary objective.
[2] 600 rounds of ammunition total
[3] Weapons such as grenades or claymores will not count towards the BB count.
OpFor Story
[Trivia : An Opposing Force or OPFOR is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios]
This is a perfect opportunity to capture the surviving pilots and to disgrace their nation on national media! We know there are four from initial radio coms and we know that the pilots have survived due to small encounters and skirmishes that our patrols have encountered! We need to kill these men before an extraction team arrives!
Rules of Engagement:
[1] OPFOR team is split in to small 3 man patrols to hunt down and kill the enemy pilots before an extraction team can get to them.
Primary Objective:
[1] 100% of Pilot team must be Killed, or
[2] 100% of Extraction team killed.
Secondary Objective:
50% of Pilot team killed.
Failure
[1] OPFOR looses if the Rescue team extracts 50% of the Pilot Team, or
[2] 100% of OPFOR team is destroyed
Equipment
[1] OPFOR may use any item that they feel necessary to complete their primary objective.
[2] 300 rounds of ammunition in total.
[3] Weapons such as grenades or claymores will not count towards the BB count.[/list]
Scenario Part 1 of 3 : Operation Chopper Down
General Plot
During a routine resupply mission for Special Forces units behind enemy lines a MH-53J Pave Low III helicopter is hit by an enemy RPG and is forced to crash land just behind enemy lines.
Other Details
[1] Time limit 30 minutes
[2] Player Ratio : [30% Special Forces + 20% Pilots] VS [50% OpFor]
[3] Medic Mod
- 1 medic for every 5 players (pilots do not count)
- Medics carry 5 white bands to heal other players, cannot heal themselves.
- Shot players can be healed only once
- Shot players can act out their deaths, sit/lie down on the ground and call the medic (groan/shout/radio) once every minute for 3 minutes. (3 calls) afterwhich they are considered dead and return to safety.
Pilots Story
Due to the proximity of boarder guards the pilots are forced to hide away from the wreckage and a little deeper into enemy held territory. Having spent 3 nights in the jungle they have encountered several lightly armed enemy search parties and having been engaged in running fire fights with them they now decide to lay low until help arrives rather than risk making a run to the boarder with the injured and depleted ammo.
Rules of Engagement
[1] 20% of players are designated as the pilots and they are placed anywhere in the field first and remain hidden.
[2] Neither the rescue team nor the Enemy patrols know of their location.
[3] Pilots and rescue teams share the same radio frequency and the pilots are allowed to guide the rescue team to them.
[4] Pilots are not allowed to move location unless they come under direct fire from the enemy search parties.
Primary Objective
50% of Pilot team must be successfully extracted.
Secondary Objective
100% of Pilot team must remain undetected if rescue team is killed.
Failure
[1] Pilot Team looses if the Rescue team is neutralised by enemy patrols and has suffered any casualties, or
[2] If less than 75% of the team is not extracted.
Equipment
[1] Pilots only have hand guns and 1 spare magazine.
[2] One of the pilots may have an SMG with one low capacity magazine
Special Forces Extraction Team Story
Straight away an extraction team is assembled and moved across the boarder under the cover of night awaiting to be given the radio frequency of the downed pilots. S.O.C (Special Operations Command) has stated that to avoid another media scandal as seen in Mogadishu, Somalia in 1993 that the mission will be operated under stealth and that open gun battles are to be avoided where ever possible.
Rules of Engagement
[1] When the game starts the SF extraction team may make contact with the downed pilots.
[2] SF extraction team should try to use stealth rather than Gun-ho! approach although this is entirely up to them.
[3] SF extraction team has 1 medic, he is able to revive any of his team mates once but not Pilots as they are already too weak from their exploits in the field.
Primary Objective
50% of Pilot team must be successfully extracted.
Secondary Objective
Destroy 100% enemy patrols.
Failure
[1] Extraction Team looses if the team is neutralised by enemy patrols.
[2] If less than 75% of the Pilots are not extracted.
Equipment
[1] Special forces may use any item that they feel necessary to complete their primary objective.
[2] 600 rounds of ammunition total
[3] Weapons such as grenades or claymores will not count towards the BB count.
OpFor Story
[Trivia : An Opposing Force or OPFOR is a military unit tasked with representing an enemy, usually for training purposes in war game scenarios]
This is a perfect opportunity to capture the surviving pilots and to disgrace their nation on national media! We know there are four from initial radio coms and we know that the pilots have survived due to small encounters and skirmishes that our patrols have encountered! We need to kill these men before an extraction team arrives!
Rules of Engagement:
[1] OPFOR team is split in to small 3 man patrols to hunt down and kill the enemy pilots before an extraction team can get to them.
Primary Objective:
[1] 100% of Pilot team must be Killed, or
[2] 100% of Extraction team killed.
Secondary Objective:
50% of Pilot team killed.
Failure
[1] OPFOR looses if the Rescue team extracts 50% of the Pilot Team, or
[2] 100% of OPFOR team is destroyed
Equipment
[1] OPFOR may use any item that they feel necessary to complete their primary objective.
[2] 300 rounds of ammunition in total.
[3] Weapons such as grenades or claymores will not count towards the BB count.[/list]

