28-06-2009, 12:41 PM
Hello,
Please find my feedback for the gamesday (from my perspective)
The good:
-People do come up and try to introduce new ways to play and that's great just by itself.
-Super organizers ready to invest time and energy to move mountain
-Blackhawk down mission- I was stuck in a corner pinned by fire but I could see people fighting like crasy and switching to secondary weapons (Ghost or Tobo? and Hirooka-san) while the "Indians" were trying to overrun us
-Crazy charge with ChuckleZeClown Da Man and myself re-enacting the Magpull Cowboys
-Considerate organizers for the health of the players and not pushing too hard (thanks guys)
-My friend really enjoyed and seem to have caught the bug.
The "to improve" (in my view):
-Too much re-spawn makes game too long IMHO and relatively static
-For the same reason, maybe having one medic only per side (but "longer" dying time would give opportunity for more numerous gaps in defense and more fluid games)
-Alternatively, defender only could have a medic and attacker could re-spawn so it makes more aggressive gameplay
-I am not sure we gain much by launching scenarios "in game". In terms of game management, it looks like it has been more difficult to get the games rolling than what we use to do.
-very hot weather conditions
-my lousy AEG - I found myself pinning people only by noise rather than accuracy or range...
-my glasses that were covered with sweat like crasy
-Coordinated play could be improved (we are still looking for one or more player to join chuckle and myself to play as a tactical element)
-still need to solve what to do when players are at close range. It is not the first time I charge players and give up shooting them because the range is too short and I have no interest in hurting anyone.
-maybe some overpowered replicas (some of the marks on people's skin and flesh are just not right)
So overall a good day out, punishingly hot weather and a few good moments. Big thanks to Lionel and Mike. Generally speaking, may I suggest we aim at rules that encourage movement and fluidity in games?
Here is the link to the pics:link
thanks again,
Tifast
Please find my feedback for the gamesday (from my perspective)
The good:-People do come up and try to introduce new ways to play and that's great just by itself.
-Super organizers ready to invest time and energy to move mountain
-Blackhawk down mission- I was stuck in a corner pinned by fire but I could see people fighting like crasy and switching to secondary weapons (Ghost or Tobo? and Hirooka-san) while the "Indians" were trying to overrun us
-Crazy charge with ChuckleZeClown Da Man and myself re-enacting the Magpull Cowboys
-Considerate organizers for the health of the players and not pushing too hard (thanks guys)
-My friend really enjoyed and seem to have caught the bug.
The "to improve" (in my view):-Too much re-spawn makes game too long IMHO and relatively static
-For the same reason, maybe having one medic only per side (but "longer" dying time would give opportunity for more numerous gaps in defense and more fluid games)
-Alternatively, defender only could have a medic and attacker could re-spawn so it makes more aggressive gameplay
-I am not sure we gain much by launching scenarios "in game". In terms of game management, it looks like it has been more difficult to get the games rolling than what we use to do.
-very hot weather conditions
-my lousy AEG - I found myself pinning people only by noise rather than accuracy or range...
-my glasses that were covered with sweat like crasy
-Coordinated play could be improved (we are still looking for one or more player to join chuckle and myself to play as a tactical element)
-still need to solve what to do when players are at close range. It is not the first time I charge players and give up shooting them because the range is too short and I have no interest in hurting anyone.
-maybe some overpowered replicas (some of the marks on people's skin and flesh are just not right)
So overall a good day out, punishingly hot weather and a few good moments. Big thanks to Lionel and Mike. Generally speaking, may I suggest we aim at rules that encourage movement and fluidity in games?
Here is the link to the pics:link
thanks again,
Tifast
