TKOverKill

Full Version: Knife games
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So yes, we don't do knife kills. The reasons why are obvious. How about if we work it into the mechanics of a game, though? I forget which match it was during, but the following idea came to me suddenly during the game yesterday.

Two teams, one of which consists of one or two people. The larger team has a serious advantage in numbers, but a serious disadvantage in weaponry; they only have knives. The smaller team can be equipped as organizer sees fit, but the basic idea is to make it from point A to point B (or B, C, and D). The knife team gets three or four minutes to sprint out into the wilderness and hide, then the gun team has to wade through the masses of ninjas. Knives can be made of anything soft and non-lethal, from wet rotting sticks found on the forest floor to seven inch shafts of PVC foam from a hardware store. The general idea is to force the gun team to advance very slowly and cautiously, but also at a rate that keeps it from getting tedious. This could be done by having three gunmen each with different goals, divvying up the knifers as deemed fair. For the knifers, the goal is to REALLY test out their camo, ingenuity, and speed.

There are so many variables on both sides that I think it could be a really fascinating match to play. Do the gunmen get their rifles, or just pistols? How much ammo do they get, just one per ninja?
How about the knifers? How loud is your strike going to be versus how well hidden you are? Do you swarm the gunman all at once or set yourself up behind corners?
As a gunman, do you plod through carefully and slowly making sure to be as silent as possible, or do you sprint madly through so as to avoid any pouncing strikes and beat the others to your goal?

I definitely agree that touch kills aren't appropriate for our normal games, but I also definitely think the idea of touch kills is a GOLDMINE OF AWESOMENESS if executed properly.

Any thoughts?

EDIT: This is obviously a better idea for indoor or forest games. Trying to do this someplace like Desert Union borders on idiocy.
hmm, touch games are very sensitive. Especially if on the other end, there is still someone with an AEG.
wouldn't a goldmine of awesomeness just be called an awesomenessmine?
(26-04-2010 10:14 AM)ThunderMidget Wrote: [ -> ]wouldn't a goldmine of awesomeness just be called an awesomenessmine?

No, because the awesomeness is also yellow and shiny.
interesting... I happen to possess a (rubber) bayonet that I uses with my AK-74.

I supposed that this kind of game requires patience, as I believe that getting smacked in the head with a stick accidentally could end up in a real fistfight Tongue . close combat has too much adrenaline and stress Big Grin
What if someone is real good at Krav Maga for example (no, not me, but I know a couple on the forum), and try to disarm the guy attacking him?

There is potential, but close quarter fight also means someone gets hurt.
Well, you could simply state that disarming attempts are forbidden? And as for getting smacked on the head with a stick, same thing applies. Just say "no head strikes." It's not like the head is a convenient target for slapping with a piece of PVC foam anyway.
And really...if someone is so jacked up that they can't respond sensibly to getting poked with a piece of foam, then perhaps they shouldn't be on that team?
Fool's Gold is also yellow and shiny!
I have been to a few games that you have attended Aouwra and from what I have seen you don't mind getting hit many times... in zombie games.
I think this idea is something that some people may be interested in exploring but I'm not one of them (and this comes from someone who only uses a knife on COD).
You would have a situation where a knifer is trying to get a kill and either sneaking up on or laying in wait for the gun-toting "ninja". If the knifer mistimes their attack, makes a slight noise once they are close, or the ninja notices them at the last minute you will have extremely close range shots. Could lead to some nasty welts. Even if you go into the game knowing the risks I am sure most people won't want to end up looking like the Ginger Ninja (Dstole) did after his close-range encounter at Number 9!!
(27-04-2010 03:51 PM)Rooboy Wrote: [ -> ]Fool's Gold is also yellow and shiny!
I have been to a few games that you have attended Aouwra and from what I have seen you don't mind getting hit many times... in zombie games.
I think this idea is something that some people may be interested in exploring but I'm not one of them (and this comes from someone who only uses a knife on COD).
You would have a situation where a knifer is trying to get a kill and either sneaking up on or laying in wait for the gun-toting "ninja". If the knifer mistimes their attack, makes a slight noise once they are close, or the ninja notices them at the last minute you will have extremely close range shots. Could lead to some nasty welts. Even if you go into the game knowing the risks I am sure most people won't want to end up looking like the Ginger Ninja (Dstole) did after his close-range encounter at Number 9!!

Yes, that's a good point. Are people that concerned about shots from pistols though? My two pistols shot at quite a bit less than my rifle does, and since it's semi-auto only, there's not so much a chance of getting sprayed.
For the record, when I mentioned ninjas up in my first post I was referring to the people with knives, not the ones with guns.
Ninjas with guns...well, that's not very 1985 is it?

Speaking of ninjas though, you could also add a bit of PVC pipe to the foam to make the knives throwable over short distances. Another interesting dynamic that might add fun.
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