25-04-2010, 10:57 PM
So yes, we don't do knife kills. The reasons why are obvious. How about if we work it into the mechanics of a game, though? I forget which match it was during, but the following idea came to me suddenly during the game yesterday.
Two teams, one of which consists of one or two people. The larger team has a serious advantage in numbers, but a serious disadvantage in weaponry; they only have knives. The smaller team can be equipped as organizer sees fit, but the basic idea is to make it from point A to point B (or B, C, and D). The knife team gets three or four minutes to sprint out into the wilderness and hide, then the gun team has to wade through the masses of ninjas. Knives can be made of anything soft and non-lethal, from wet rotting sticks found on the forest floor to seven inch shafts of PVC foam from a hardware store. The general idea is to force the gun team to advance very slowly and cautiously, but also at a rate that keeps it from getting tedious. This could be done by having three gunmen each with different goals, divvying up the knifers as deemed fair. For the knifers, the goal is to REALLY test out their camo, ingenuity, and speed.
There are so many variables on both sides that I think it could be a really fascinating match to play. Do the gunmen get their rifles, or just pistols? How much ammo do they get, just one per ninja?
How about the knifers? How loud is your strike going to be versus how well hidden you are? Do you swarm the gunman all at once or set yourself up behind corners?
As a gunman, do you plod through carefully and slowly making sure to be as silent as possible, or do you sprint madly through so as to avoid any pouncing strikes and beat the others to your goal?
I definitely agree that touch kills aren't appropriate for our normal games, but I also definitely think the idea of touch kills is a GOLDMINE OF AWESOMENESS if executed properly.
Any thoughts?
EDIT: This is obviously a better idea for indoor or forest games. Trying to do this someplace like Desert Union borders on idiocy.
Two teams, one of which consists of one or two people. The larger team has a serious advantage in numbers, but a serious disadvantage in weaponry; they only have knives. The smaller team can be equipped as organizer sees fit, but the basic idea is to make it from point A to point B (or B, C, and D). The knife team gets three or four minutes to sprint out into the wilderness and hide, then the gun team has to wade through the masses of ninjas. Knives can be made of anything soft and non-lethal, from wet rotting sticks found on the forest floor to seven inch shafts of PVC foam from a hardware store. The general idea is to force the gun team to advance very slowly and cautiously, but also at a rate that keeps it from getting tedious. This could be done by having three gunmen each with different goals, divvying up the knifers as deemed fair. For the knifers, the goal is to REALLY test out their camo, ingenuity, and speed.
There are so many variables on both sides that I think it could be a really fascinating match to play. Do the gunmen get their rifles, or just pistols? How much ammo do they get, just one per ninja?
How about the knifers? How loud is your strike going to be versus how well hidden you are? Do you swarm the gunman all at once or set yourself up behind corners?
As a gunman, do you plod through carefully and slowly making sure to be as silent as possible, or do you sprint madly through so as to avoid any pouncing strikes and beat the others to your goal?
I definitely agree that touch kills aren't appropriate for our normal games, but I also definitely think the idea of touch kills is a GOLDMINE OF AWESOMENESS if executed properly.
Any thoughts?
EDIT: This is obviously a better idea for indoor or forest games. Trying to do this someplace like Desert Union borders on idiocy.
. close combat has too much adrenaline and stress 